Dipping a Toe into Code

“Honor thy error as a hidden intention”

– Brian Eno and Peter Schmidt, The Oblique Strategies 

This is the first real code I have written since I was a high school freshman. I was pretty overwhelmed playing around with P5 in class, but I got home and decided to keep exploring. And suddenly little tiny bits and pieces of half-remembered stuff came floating back – first Booleans (because who can forget a word like “Boolean”?), then “if/then,” then “else if”… and I was off to the races. I wrote a very very silly program and was deeply impressed with what I had discovered I could do.

And then it came time to Do the Actual Work, and I realized I had no idea. It’s one thing to gather up party tricks and various ways of making the screen do what you want it to, but quite another to use those techniques to tell a story, even a very simple one.

I looked through all of the available functions to see which one would give the most flexibility and ease of use, and I hit on the idea that I could use curve() like the pen tool in Photoshop, if only I could plot coordinates. So I opened my sample photo:

Ann1

sized it to the canvas I wanted to use, and began to move the mouse to where I would normally put anchor points in Photoshop, and noted the values for x and y on a piece of paper.

I then entered them into P5 (using curveVertex()), and a picture began to emerge:

curveAttempt

but not a very compelling one. It’s amazing how difficult it is to draw by conjecture and guesswork, using only numbers and no visual interface. Even with a set of likely points, I was getting weird, lumpy, incoherent shapes, and had absolutely no meaningful way of resolving them.

I then had a think and reread the assignment and decided that it might be more edifying to try to use the actual shapes in the program. It was still painfully slow going, but I developed a process where I decided everything (save a couple choice elements) would be simplified and symmetrical, that I would make the left feature first, “perfect” it by modifying axes, curves, etc., then copy it to the right. In looking for a way to rotate shapes I came across the translate() function, which helped immensely as I could put the center of the face at the center of my coordinate system and easily just change negatives to positives to copy elements from left to right.

But it was still mighty slow going, all trial and error and moving things five pixels at a time. It’s also amazing how  resonant the idea of a face is, and the effect of any element being “off.”

But here it is.

My code is below – there are still a couple of abandoned shapes in there, examples of things I tried that didn’t work. And there’s a very inelegant (since it repeats almost the entire code) odd-interval blinking function that I couldn’t resist throwing in.

function setup() {
createCanvas (460, 600);
}

function draw() {
background(150);

if ((second() % 5 <= 0) && (abs(sin(millis()/1000)) <= 1/4)) {
//left hair 1
fill(50);
noStroke();
translate(230, 260);
quad(-40, 200, -80, -60, -127, -60, -120, 200);
//right hair 1
fill(50);
noStroke();
quad(40, 200, 80, -60, 122, -64, 115, 200);
// face
fill(220);
stroke(0);
strokeWeight(3);
ellipse(0, 0, 214, 260);
//left temple
fill(0);
noStroke();
translate(0, 5);
quad(-115, -45, -70, -45, -70, -5, -115, -35);
//right temple
fill(0);
noStroke();
quad(115, -45, 70, -45, 70, -5, 115, -35);
//nose bridge
noFill();
stroke(0);
strokeWeight(5);
arc(0, -13, 65, 57, PI+QUARTER_PI, -QUARTER_PI);
//bottom of left lens
fill(240);
stroke(0);
strokeWeight(3);
arc(-55, -59, 90, 135, QUARTER_PI / 2, PI-(QUARTER_PI/2), OPEN);
//top of left lens
fill(240);
stroke(0);
strokeWeight(3);
arc(-55, -23, 100, 60, PI+QUARTER_PI / 2, 2 * PI-(QUARTER_PI/2), OPEN);
//bottom of right lens
fill(240);
stroke(0);
strokeWeight(3);
arc(55, -59, 90, 135, QUARTER_PI / 2, PI-(QUARTER_PI/2), OPEN);
//top of right lens
fill(240);
stroke(0);
strokeWeight(3);
arc(55, -23, 100, 60, PI+QUARTER_PI / 2, 2 * PI-(QUARTER_PI/2), OPEN);

//bottom of left eye
noFill();
stroke(0);
strokeWeight(1);
arc(-55, -38, 60, 47, QUARTER_PI / 2, PI-(QUARTER_PI/2), OPEN);
//bottom of right eye
noFill();
stroke(0);
strokeWeight(1);
arc(55, -38, 60, 47, QUARTER_PI / 2, PI-(QUARTER_PI/2), OPEN);

//bridge of nose
noFill();
stroke(160);
translate(0, 2);
strokeWeight(2);
arc(57, -27, 100, 130, HALF_PI+QUARTER_PI+QUARTER_PI/6, PI);
//left nostril
//fill(220);
//stroke(120);
//strokeWeight(2);
//arc(-20, 22, 30, 30, HALF_PI, PI, OPEN);
//right nostril
//fill(220);
//stroke(120);
//strokeWeight(2);
//arc(20, 22, 30, 30, 0, PI-HALF_PI, OPEN);
//center of nose
fill(220);
stroke(120);
strokeWeight(2);
arc(0, 18, 50, 50, QUARTER_PI/2, PI-QUARTER_PI/2, OPEN);
//mouth
noFill();
stroke(100);
strokeWeight(2);
arc(0, 15, 170, 110, QUARTER_PI, PI-QUARTER_PI, OPEN);
//lower lip
noFill;
stroke(160);
strokeWeight(1);
arc(0, 30, 170, 100, HALF_PI-QUARTER_PI/3, HALF_PI+QUARTER_PI/3, OPEN);
//left smile
noFill;
stroke(180);
strokeWeight(1);
arc(0, 55, 110, 50, PI-QUARTER_PI/3, PI, OPEN);
//right smile
noFill;
stroke(180);
strokeWeight(1);
arc(0, 55, 110, 50, 0, QUARTER_PI/3, OPEN);
//left hair
fill(50);
noStroke();
translate(-52, -108);
rotate(PI/3.35);
ellipse(0, 0, 70, 180);
translate(72, -97);
//right hair
fill(50);
noStroke();
rotate(-2*PI/3.5);
ellipse(0, 0, 50, 130);
}

else {
//left hair 1
fill(50);
noStroke();
translate(230, 260);
quad(-40, 200, -80, -60, -127, -60, -120, 200)
//right hair 1
fill(50);
noStroke();
quad(40, 200, 80, -60, 122, -64, 115, 200)
// face
fill(220);
stroke(0);
strokeWeight(3);
ellipse(0, 0, 214, 260);
//left temple
fill(0);
noStroke();
translate(0, 5);
quad(-115, -45, -70, -45, -70, -5, -115, -35);
//right temple
fill(0);
noStroke();
quad(115, -45, 70, -45, 70, -5, 115, -35);
//nose bridge
noFill();
stroke(0);
strokeWeight(5);
arc(0, -13, 65, 57, PI+QUARTER_PI, -QUARTER_PI);
//bottom of left lens
fill(240);
stroke(0);
strokeWeight(3);
arc(-55, -59, 90, 135, QUARTER_PI / 2, PI-(QUARTER_PI/2), OPEN);
//top of left lens
fill(240);
stroke(0);
strokeWeight(3);
arc(-55, -23, 100, 60, PI+QUARTER_PI / 2, 2 * PI-(QUARTER_PI/2), OPEN);
//bottom of right lens
fill(240);
stroke(0);
strokeWeight(3);
arc(55, -59, 90, 135, QUARTER_PI / 2, PI-(QUARTER_PI/2), OPEN);
//top of right lens
fill(240);
stroke(0);
strokeWeight(3);
arc(55, -23, 100, 60, PI+QUARTER_PI / 2, 2 * PI-(QUARTER_PI/2), OPEN);
//top of left eye
fill(255);
stroke(0);
strokeWeight(1);
arc(-55, -15, 60, 47, PI+QUARTER_PI / 2, 2 * PI-(QUARTER_PI/2), OPEN);
//bottom of left eye
fill(255);
stroke(0);
strokeWeight(1);
arc(-55, -38, 60, 47, QUARTER_PI / 2, PI-(QUARTER_PI/2), OPEN);
//center of left eye
fill(0);
noStroke();
ellipse(-55, -26, 20, 20);
//top of right eye
fill(255);
stroke(0);
strokeWeight(1);
arc(55, -15, 60, 47, PI+QUARTER_PI / 2, 2 * PI-(QUARTER_PI/2), OPEN);
//bottom of right eye
fill(255);
stroke(0);
strokeWeight(1);
arc(55, -38, 60, 47, QUARTER_PI / 2, PI-(QUARTER_PI/2), OPEN);
//center of right eye
fill(0);
noStroke();
ellipse(55, -26, 20, 20);
//bridge of nose
noFill();
stroke(160);
translate(0, 2);
strokeWeight(2);
arc(57, -27, 100, 130, HALF_PI+QUARTER_PI+QUARTER_PI/6, PI);
//left nostril
//fill(220);
//stroke(120);
//strokeWeight(2);
//arc(-20, 22, 30, 30, HALF_PI, PI, OPEN);
//right nostril
//fill(220);
//stroke(120);
//strokeWeight(2);
//arc(20, 22, 30, 30, 0, PI-HALF_PI, OPEN);
//center of nose
fill(220);
stroke(120);
strokeWeight(2);
arc(0, 18, 50, 50, QUARTER_PI/2, PI-QUARTER_PI/2, OPEN);
//mouth
noFill();
stroke(100);
strokeWeight(2);
arc(0, 15, 170, 110, QUARTER_PI, PI-QUARTER_PI, OPEN);
//lower lip
noFill;
stroke(160);
strokeWeight(1);
arc(0, 30, 170, 100, HALF_PI-QUARTER_PI/3, HALF_PI+QUARTER_PI/3, OPEN);
//left smile
noFill;
stroke(180);
strokeWeight(1);
arc(0, 55, 110, 50, PI-QUARTER_PI/3, PI, OPEN);
//right smile
noFill;
stroke(180);
strokeWeight(1);
arc(0, 55, 110, 50, 0, QUARTER_PI/3, OPEN);
//left hair
fill(50);
noStroke();
translate(-52, -108);
rotate(PI/3.35);
ellipse(0, 0, 70, 180);
translate(72, -97);
//right hair
fill(50);
noStroke();
rotate(-2*PI/3.5);
ellipse(0, 0, 50, 130);
}

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